# Level-up System

### *You can level up Watch NFT?*

&#x20;***In Sprint Ecosystem, we are going to introduce the level-up system to our users.** Level up Watch to increase fusion probability and increase SWE rewards. As the Watch level goes up, the four different stats of SPY, CRY, QCK, and LCK increase, so you will be able to enjoy a variety of fun. The level-up system is very complicated, so please take a close look at the probability table below and follow it.*

***Common** : C*

***Fine** : F*

***Superior** : S*

***Highend** : H*

***Luxury** : L*

***Masterpiece** : M*

### *$ SWP consumption per level up*

|                                              |                                                                                                                                   |
| -------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- |
| ***NFT Watch Level on***                     | ***$SWP consumption***                                                                                                            |
| ***0\~5***                                   | <p><em>C = 100</em><br><em>F = 200</em><br><em>S = 300</em><br><em>H = 400</em><br><em>L = 500</em><br><em>M = 600</em></p>       |
| ***6\~10***                                  | <p><em>C = 200</em><br><em>F = 300</em><br><em>S = 400</em><br><em>H = 500</em><br><em>L = 600</em><br><em>M = 700</em></p>       |
| ***11\~15***                                 | <p><em>C = 300</em><br><em>F = 400</em><br><em>S = 500</em><br><em>H = 600</em><br><em>L = 700</em><br><em>M = 800</em></p>       |
| ***16\~20***                                 | <p><em>C = 400</em><br><em>F = 500</em><br><em>S = 600</em><br><em>H = 700</em><br><em>L = 800</em><br><em>M = 900</em></p>       |
| ***21\~25***                                 | <p><em>C = 500</em><br><em>F = 600</em><br><em>S = 700</em><br><em>H = 800</em><br><em>L = 900</em><br><em>M = 1000</em></p>      |
| ***26\~30 (50% Level Up : 50% Level Down)*** | <p><em>C = 1000</em><br><em>F = 1200</em><br><em>S = 1400</em><br><em>H = 1600</em><br><em>L = 1800</em><br><em>M = 2000</em></p> |

###

### *Time to next level up (Level Up Cooltime)*

<table><thead><tr><th width="132"></th><th width="106"></th><th width="109"></th><th width="107"></th><th width="110"></th><th></th></tr></thead><tbody><tr><td><p><em><strong>NFT Watch</strong></em></p><p><em><strong>Level on</strong></em></p></td><td><em><strong>First Level up</strong></em></td><td><em><strong>Second Level up</strong></em></td><td><em><strong>Third Level up</strong></em></td><td><em><strong>Fourth Level up</strong></em></td><td><em><strong>Fifth Level up</strong></em></td></tr><tr><td><em><strong>0~5</strong></em></td><td><em>0</em></td><td><em>1 Hours</em></td><td><em>2 Hours</em></td><td><em>3 Hours</em></td><td><em>4 Hours</em></td></tr><tr><td><em><strong>6~10</strong></em></td><td><em>5 Hours</em></td><td><em>6 Hours</em></td><td><em>7 Hours</em></td><td><em>8 Hours</em></td><td><em>9 Hours</em></td></tr><tr><td><em><strong>11~15</strong></em></td><td><em>10 Hours</em></td><td><em>11 Hours</em></td><td><em>12 Hours</em></td><td><em>13 Hours</em></td><td><em>14 Hours</em></td></tr><tr><td><em><strong>16~20</strong></em></td><td><em>15 Hours</em></td><td><em>16 Hours</em></td><td><em>17 Hours</em></td><td><em>18 Hours</em></td><td><em>19 Hours</em></td></tr><tr><td><em><strong>21~25</strong></em></td><td><em>20 Hours</em></td><td><em>21 Hours</em></td><td><em>22 Hours</em></td><td><em>23 Hours</em></td><td><em>24 Hours</em></td></tr><tr><td><em><strong>26~30</strong></em></td><td><em>25 Hours</em></td><td><em>26 Hours</em></td><td><em>27 Hours</em></td><td><em>28 Hours</em></td><td><em>29 Hours</em></td></tr></tbody></table>

###

### *Fusion success rate according to NFT Watch level*

***Fusion Logic***

*When Combining* *<mark style="color:blue;">**Level 1 Common Watch**</mark> and <mark style="color:red;">**Level 30 Common Watch**</mark>, the Fussion Success Rate  follows the fusion Success rate of the <mark style="color:red;">**high level Watch**</mark>.*

*When Combining <mark style="color:blue;">**Level 11 Superior Watch**</mark> and <mark style="color:red;">**Level 24 Superior Watch**</mark>, the Fussion Success Rate follows the fusion Success rate of the <mark style="color:red;">**high level Watch**</mark>.*

*When Combining <mark style="color:blue;">**Level 1 Superior Watch**</mark> and <mark style="color:blue;">**Level 6 Superior Watch**</mark> and the Fussion fails, <mark style="color:red;">**Both watches go down by 1 level.**</mark> This means that when the levels of the two NFT Watches are different, <mark style="color:red;">**a higher level Watch Fail Logic is applied.**</mark>*

*When Combining <mark style="color:blue;">**Level 0 common Watch**</mark> and* *<mark style="color:blue;">**Level 3 common Watch**</mark>, if the Fussion fails, <mark style="color:red;">**Both watches will disappear.**</mark>* *<mark style="color:red;">**The reason is that the Fail Logic of a Level 3 Watch with a higher level is Destruction.**</mark>*

<table><thead><tr><th width="113"></th><th width="111"></th><th width="112"></th><th width="112"></th><th width="113"></th><th width="111"></th><th></th></tr></thead><tbody><tr><td><em><strong>Level on</strong></em></td><td><em><strong>C+C</strong></em></td><td><em><strong>F+F</strong></em></td><td><em><strong>S+S</strong></em></td><td><em><strong>H+H</strong></em></td><td><em><strong>L+L</strong></em></td><td><em><strong>Fail =</strong></em></td></tr><tr><td><em><strong>0~5</strong></em></td><td><em>59% = F</em><br><em>41% = Fail</em></td><td><em>49% = S</em><br><em>51% = Fail</em></td><td><em>39% = H</em><br><em>61% = Fail</em></td><td>29% = L<br>71% = Fail</td><td><em>19% = M</em><br><em>81% = Fail</em></td><td><em>Destruction</em></td></tr><tr><td><em><strong>6~10</strong></em></td><td><em>69% = F</em><br><em>31% = Fail</em></td><td><em>59% = S</em><br><em>41% = Fail</em></td><td><em>49% = H</em><br><em>51% = Fail</em></td><td><em>39% = L</em><br><em>61% = Fail</em></td><td><em>29% = M</em><br><em>71% = Fail</em></td><td><em>Decrease 1  both Watch level</em></td></tr><tr><td><em><strong>11~15</strong></em></td><td><em>79% = F</em><br><em>21% = Fail</em></td><td><em>69% = S</em><br><em>31% = Fail</em></td><td><em>59% = H</em><br><em>41% = Fail</em></td><td><em>49% = L</em><br><em>51% = Fail</em></td><td><em>39% = M</em><br><em>61% = Fail</em></td><td><em>Decrease 1 both  Watch level</em></td></tr><tr><td><em><strong>16~20</strong></em></td><td><em>89% = F</em><br><em>11% = Fail</em></td><td><em>79% = S</em><br><em>21% = Fail</em></td><td><em>69% = H</em><br><em>31% = Fail</em></td><td><em>59% = L</em><br><em>41% = Fail</em></td><td><em>49% = M</em><br><em>51% = Fail</em><br></td><td><em>Decrease 2 both Watch level</em></td></tr><tr><td><em><strong>21~25</strong></em></td><td><em>99% = F</em><br><em>1% = Fail</em></td><td><em>89% = S</em><br><em>11% = Fail</em></td><td><em><mark style="color:red;"><strong>79% = H</strong></mark></em><br><em><mark style="color:red;"><strong>21% = Fail</strong></mark></em></td><td><em>69% = L</em><br><em>31% = Fail</em></td><td><em>59% = M</em><br><em>41% = Fail</em></td><td><em>Decrease 2 both  Watch level</em></td></tr><tr><td><em><strong>26~30</strong></em></td><td><em><mark style="color:red;"><strong>96% = F</strong></mark></em><br><em><mark style="color:red;"><strong>4% = S</strong></mark></em><br></td><td><em>97% = S</em><br><em>3% = H</em></td><td><em>89% = H</em><br><em>9% = Fail</em><br><em>2% = L</em></td><td><em>79% = L</em><br><em>20% = Fail</em><br><em>1% = M</em></td><td><em>79% = M</em><br><em>21% = Fail</em></td><td><em>Decrease 2 both   Watch level</em></td></tr></tbody></table>

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