# Durability

### ***Durability Rules***

* [x] *Durability is a bar that indicates the degree of wear on the NFT, and if the durability is reached to 0, the NFT Watch is not be available.*&#x20;
* [x] *The durability of the NFT must be repaired to continue move and earn. Durability repair costs vary depending on the rarity of each Watch NFT.*&#x20;
* [x] *When you use of Performance bars on the Watch NFT, NFT Watch durability will reduce by 10%.**(You can repair durability free by using Repair tickets received from the*** [***Secret Box***](https://docs.ssprint.io/sprint-nft/secret-box)***)***
* [x] *Each Watch NFT is 100% durability.*

### ***Table of repair costs at NFT Watch***

| ***Rarity***      | ***Durability*** | ***SWP Repair Cost 0 to 100%*** |
| ----------------- | ---------------- | ------------------------------- |
| ***Free***        | *100%*           | *5 SWP*                         |
| ***Common***      | *100%*           | *125 SWP*                       |
| ***Fine***        | *100%*           | 150 *SWP*                       |
| ***Superior***    | *100%*           | *425 SWP*                       |
| ***Highend***     | *100%*           | *600 SWP*                       |
| ***Luxury***      | *100%*           | *800 SWP*                       |
| ***Masterpiece*** | *100%*           | *1,000SWP*                      |

### *Performance Rules*

* [x] *The basic performance of each rarity Watch NFT is 100%.*
* [x] *<mark style="color:red;">**SWE Rewards are credited every 500m in Common, Fine NFT Watches. The Superior, Highend, Luxury, Masterpiece NFT Watches obtain SWE Rewards every 150, 200, 250, 300m**</mark>*
* [x] *SWE Reward can be increased according to the* [*NFT Watch's stats*](https://docs.ssprint.io/m2e-system/level-up-stats)*.*
* [x] *If you move the set distance perfectly for each Rarity of the NFT Watch, 100% of the Performance Bar is consumed and durability is reduced by 10%.*

### *Table of Cooldown & Performance details*

<table data-header-hidden><thead><tr><th width="151.33333333333331"></th><th width="183" align="center"></th><th></th></tr></thead><tbody><tr><td><em><strong>Rarity</strong></em></td><td align="center"><em><strong>Cooldown</strong></em><br><em><mark style="color:red;">Waiting time for the performance bar to recover to 100%</mark></em></td><td><em><strong>Performance</strong></em></td></tr><tr><td><em><strong>Free</strong></em></td><td align="center"><em>24h</em></td><td><em>(500m = 100% Performance = <mark style="color:blue;"><strong>150 SWE Earn</strong></mark>)</em><br><em>500m = 100 % Performance Decrease =</em> <br><em>10% Durability Reduction</em></td></tr><tr><td><em><strong>Common</strong></em></td><td align="center"><em>24h</em></td><td><em>(500m = 100% Performance = <mark style="color:blue;"><strong>1500 SWE Earn</strong></mark>)</em><br><em>500m = 100 % Performance Decrease =</em> <br><em>10% Durability Reduction</em></td></tr><tr><td><em><strong>Fine</strong></em></td><td align="center"><em>23h</em></td><td><em>(1000m = 100% Performance = <mark style="color:blue;"><strong>3200 SWE Earn</strong></mark>)</em><br><em>500m = 50 % Performance Decrease =</em> <br><em>5% Durability Reduction</em></td></tr><tr><td><em><strong>Superior</strong></em></td><td align="center"><em>22h</em></td><td><em>(1500m = 100% Performance = <mark style="color:blue;"><strong>5100 SWE Earn</strong></mark>)</em><br><em>150m = 10 % Performance Decrease =</em> <br><em>1% Durability Reduction</em></td></tr><tr><td><em><strong>Highend</strong></em></td><td align="center"><em>20h</em></td><td><em>(2000m = 100% Performance = <mark style="color:blue;"><strong>7200 SWE Earn</strong></mark>)</em><br><em>200m = 10 % Performance Decrease =</em> <br><em>1% Durability Reduction</em></td></tr><tr><td><em><strong>Luxury</strong></em></td><td align="center"><em>18h</em></td><td><em>(2500m = 100% Performance = <mark style="color:blue;"><strong>9500 SWE Earn</strong></mark>)</em><br><em>250m = 10 % Performance Decrease =</em> <br><em>1% Durability Reduction</em></td></tr><tr><td><em><strong>Masterpiece</strong></em></td><td align="center"><em>16h</em></td><td><em>(3000m = 100% Performance = <mark style="color:blue;"><strong>12000 SWE Earn</strong></mark>)</em><br><em>300m = 10 % Performance Decrease =</em> <br><em>1% Durability Reduction</em></td></tr></tbody></table>

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