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# Level-up Stats

*A level 0 watch has all stats set to 0.**When you level up NFT Watch, 1 stats will rise out of SPY, CRY, QCK, and LCK.**Whenever NFT Watch level up, 1 stats among SPY, CRY, QCK, and LCK increase randomly.***Similarly, when the level is down, 1 stats among SPY, CRY, QCK, and LCK are randomly lowered.**

*The SPD Stat**reduces the cool time bar quickly. 1 point corresponds to 1%*

*(Max) 30 points = Reduce the recovery time of the cool-down bar by 30%.*

*The CRY Stat**increases the amount of SWE Rewards 1 point corresponds to 2%*

*(Max) 30 points = Increase the SWE token reward by 60%.*

*The QCK Stat**reduces the cost of repairing the durability bar 1 point corresponds to 1%*

*(Max) 30 points = Save 30% on repairing the durability bar.*

*The LCK Stat**increases the probability of finding a secret box. 1 point corresponds to 1%*

*(Max) 30 points = Obtain 30% more chance of finding a secret box.*Rarity | Speed-SPD | Carry-CRY | Quick-QCK | Luck-LCK |

Common | Reduce 14.4 minutes
Per Level | Increase 30 SWE Mining
Per Level | Reduce 0.15 SWP Repair Fee
(To Repair 10% of Durability)
Per Level | Increase 1% of the probability
Per Level |

Fine | Reduce 13.8 minutes
Per Level | Increase 62 SWE Mining Per Level | Reduce 0.3 SWP Repair Fee(To Repair 10% of Durability)
Per Level | Increase 1.2% of the probability
Per Level |

Superior | Reduce 13.2 minutes
Per Level | Increase 102 SWE Mining Per Level | Reduce 0.7 SWP Repair Fee(To Repair 10% of Durability)
Per Level | Increase 1.4% of the probability
Per Level |

Highend | Reduce 12 minutes
Per Level | Increase 144 SWE Mining Per Level | Reduce 1.2 SWP Repair Fee(To Repair 10% of Durability)
Per Level | Increase 1.6% of the probability
Per Level |

Luxury | Reduce 10.8minutes
Per Level | Increase 190 SWE Mining Per Level | Reduce 1.8 SWP Repair Fee(To Repair 10% of Durability)
Per Level | Increase 1.8% of the probability
Per Level |

Masterpiece | Reduce 9.6minutes
Per Level | Increase 240 SWE Mining Per Level | Reduce 2.5 SWP Repair Fee(To Repair 10% of Durability)
Per Level | Increase 2.0% of the probability
Per Level |

Last modified 6mo ago